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descentchampions.org • View topic - Respawn locations
Page 1 of 5

Respawn locations

PostPosted: Fri May 08, 2015 9:07 pm
by Entropy
Is it possible to make a new toggle or something for making spawns happen further away from the opponent?

Re: Respawn locations

PostPosted: Fri May 08, 2015 9:15 pm
by Mark392
Patience, my friend, is the key! We all have the urge as soon as we die to spam any button possible to fly out there in the mad dash for weapons and to reclaim the glory of our life just taken... However, I find (and this is just my personal thought) that we have so much more chance of living without spamming the key, waiting to see if the pilot flys by, let them use some of their weapons while you wait to get a safe spawn. Patience on the respawn is my best suggestion for problems in this area! (Note: I do not follow my own advice, I only give it)

Re: Respawn locations

PostPosted: Fri May 08, 2015 11:12 pm
by Entropy
It's not necessarily about that, it's just that RNG has no place in competitive video games. If the best strategy for dealing with potentially bad spawns is to wait, then that means the optimal strategy is to wait for EVERY single spawn. Which serves which purpose? It's still luck based because you could spawn in front of them anyways even after waiting a bit.

Re: Respawn locations

PostPosted: Sat May 09, 2015 12:20 am
by Mark392
After waiting and collecting yourself, you are prepared. Additionally, if--while in your death screen--you observe the pilot fly by your ship or listen and hear them pick up items or open doors, you then know where they are--the greatest advantage in the game! (Knowing where your opponent is while they don't know where you are--after all, we all kinda assume that everyone auto spawns as fast as possible). Try it out and see the difference it makes!

Re: Respawn locations

PostPosted: Sat May 09, 2015 6:40 am
by Jediluke
I'm pretty sure this aspectd of the game is not going to be altered. You can request 'spawn previews' and see how that plays out. But I'd heed Mark392's advice on this one.

Re: Respawn locations

PostPosted: Sat May 09, 2015 11:02 am
by LotharBot

Re: Respawn locations

PostPosted: Sat May 09, 2015 2:32 pm
by bahamut
I personally would like to see the return of the death camera, where after you die you could look around in 360
And wait as long as you want, but spawn somewhere random.

Re: Respawn locations

PostPosted: Mon May 11, 2015 8:25 am
by roncli
I'm the opposite of Mark, I charge in, lasers and concussions a-blazing. Probably why he's better than me. Also probably the reason behind my insanely high death counts in most anarchy games. ^_^ Just be prepared to dodge as soon as you spawn and understand that lasers and concussions can do lethal damage.

In anarchy, sure, you'll get caught in crossfire sometimes. It's unavoidable. But remember that 1) it happens to everyone, and 2) it'll happen less if you stay alive longer! XD

Also sometimes people do crazy stuff like put up Black Rose for 8 players with 1x primaries. Remember that those people are evil, and should be soaked in fusion. ;)

Re: Respawn locations

PostPosted: Mon May 11, 2015 11:24 am
by bahamut
A fusion bath once or twice a week never hurts ;-)

Re: Respawn locations

PostPosted: Sat Jun 13, 2015 5:22 pm
by Entropy
Can this please be looked at? Pretty please? Like an option that can be enabled to make people spawn away from their spew/you? Many people I have played with have commented that spawn locations in this game are really stupid, I genuinely fail to understand how something that no one likes and everyone agrees is bad has a reasonable defense.