...yes.
I was originally undecided whether to put Vulcan in the level at all, but after playing DKH in there once, decided to switch things around after all and try it. The secrets were the obvious place to put them.
Only one is dangerous, though - but the idea of "just how bad DO you want that Vulcan?" is definitely, um, amusing.
Previously I had a few smart missiles in the secret doors, but decided to cut the number down from six to four, and move them into the open instead.
The game I played there today with Morfod was an interesting insight into how the energy center plays out - it's
usually safe to refuel there, but you can get caught out if you're unlucky, or stay there too long. There's a tradeoff between visibility and giving away your position, and I found myself preferring to stay silent unless I knew he was in the back room.
The biggest "don't know if like" I noticed today was that the curved tunnels are tougher to see an opponent against, partly because of the wall lights and partly because they're kind of grayish in general. You could argue that, because they're also harder to dodge in, that's just a balancing factor - which may be the case, YMMV. In future I will probably try harder to avoid that - it's just a pity there aren't any more contrasting (black?) shades of metal in the D1 library. I'm guessing the reason I didn't pick that up previously is that when people are shooting a lot, you can see them pretty quickly anyway.