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descentchampions.org • View topic - New Level Announcements
Page 2 of 7

Re: New Level Announcements

PostPosted: Fri Jan 20, 2017 8:17 am
by NYSA

Re: New Level Announcements

PostPosted: Fri Jan 20, 2017 8:40 am
by Jediluke
Well your ass got real fat compared to these younger slimmed down levels. I need me a girl that plays fast and hard! I got skillz that need satisfyin'.

Re: New Level Announcements

PostPosted: Fri Jan 20, 2017 9:45 am
by Mark392
This went from 0-DISTURBING reeeeaaaaal fast.

Re: New Level Announcements

PostPosted: Fri Jan 20, 2017 10:50 am
by birdseye

Re: New Level Announcements

PostPosted: Fri Jan 20, 2017 7:12 pm
by LotharBot

Re: New Level Announcements

PostPosted: Fri Jan 20, 2017 8:40 pm
by Jediluke
Lotharbot...I'm not entirely sure....but I think u just made a racist comment.

Re: New Level Announcements

PostPosted: Sat Jan 21, 2017 8:39 am
by Jediluke
Level 4 complete: "CY6" - Check Your Six

This level is included in the new release of DKH COMPLETE LEVEL COLLECTION 2017.

http://www.enspiar.com/dmdb/viewMission.php?id=1322


Cheers!

DKH

Re: New Level Announcements

PostPosted: Sat Jan 21, 2017 10:50 am
by Sirius
I just noticed what birdseye did with his forum avatar thing.

Clever.

Re: New Level Announcements

PostPosted: Sat Jan 21, 2017 4:57 pm
by birdseye

Re: New Level Announcements

PostPosted: Sat Jan 21, 2017 5:58 pm
by Sirius
...yes.

I was originally undecided whether to put Vulcan in the level at all, but after playing DKH in there once, decided to switch things around after all and try it. The secrets were the obvious place to put them. :) Only one is dangerous, though - but the idea of "just how bad DO you want that Vulcan?" is definitely, um, amusing.
Previously I had a few smart missiles in the secret doors, but decided to cut the number down from six to four, and move them into the open instead.

The game I played there today with Morfod was an interesting insight into how the energy center plays out - it's usually safe to refuel there, but you can get caught out if you're unlucky, or stay there too long. There's a tradeoff between visibility and giving away your position, and I found myself preferring to stay silent unless I knew he was in the back room.

The biggest "don't know if like" I noticed today was that the curved tunnels are tougher to see an opponent against, partly because of the wall lights and partly because they're kind of grayish in general. You could argue that, because they're also harder to dodge in, that's just a balancing factor - which may be the case, YMMV. In future I will probably try harder to avoid that - it's just a pity there aren't any more contrasting (black?) shades of metal in the D1 library. I'm guessing the reason I didn't pick that up previously is that when people are shooting a lot, you can see them pretty quickly anyway.